Liquid Interactive
Graphic Designing in Brisbane
www.liquidinteractive.com.au/
Address
L 1, 324 Wickham St. Fortitude Valley. Brisbane, QLD, 4006.Are you the owner or manager of this company?
What you should know about Liquid Interactive
We helped a new player in automotive join the ranks of the industry leaders. Combining animation, sketch comedy, TV production and interaction design, the multiaward winning MindMatters, from Beyondblue, has been hailed as one of the best online mental health initiatives ever. An online platform to create lengthy term behavior change. Developed a game that transforms the social skills of teens with Asperger’s. Improving lives through great digital experiences. Designed online operations training for the world’s first CST to LNG plant. QC built the world’s first coal seam gas liquefaction plant on Curtis Island, but they needed a way to reveal incoming engineers and production staff how to operate it, so we created operational learning for this major part of infrastructure. Helped at risk parents and children through the world’s maximum prosperous online parenting program. Based on research at University of Queensland, Triple P is one of the world’s most effective evidence based parenting programs. Our winning project, Writelike, represents a solely new approach to developing higher order literacy in middle school. In 2014 we partnered with PreviousNext to migrate BBC’s site to originate source technology and create a entirely fresh searchandsocial oriented design, a huge project, executed flawlessly. These might seem like radically diverse stories, but to us they are all one. Each is about making a real improvement in people’s lives through digital technology. We triumph in different projects because our staff have a unique combination of expertise across marketing, education, entertainment and technology. By unifying these disciplines, we find new opportunities and unique solutions. We provide results that are unmistakable.
Creating digital engagement in physical spaces. With any game idea, the beginning thing you need to do is figure out if it’s laughter to play. For the trader game, we wanted to test the idea that players in diverse locations, using only chat, would compete in a trading game, have a good time and flourish some humane of relationship with the other players. We can’t reveal other players’ resources, we can’t divulge their scores. People have come to this site trying to figure out if this is the right vehicle for them. And we don’t even have space to list all the other schools who gave up time on the phone and filling in surveys to assist us find appropriate stories. When the solution becomes definite quickly, this process is fun. First, if we couldn’t reveal what MindMatters was, we’d divulge what it wasn't. The point of MindMatters is to get schools thinking critically and creatively about mental health, and The Eagleton Way became a clever wedge designed to burst originate new ways of thinking for the audience. By showing the world as it wasn't, we got much closer to showing the world as it should be. We use digital technology to improve people’s lives. MindMatters is one of the world’s most thriving online learning initiatives. So to begin, our senior instructional designer flew out to the plant to question content experts about the purpose and use of the content, trying to figure out what was essential. Occupied with Fluid Interactive made this conceivable it never felt like we were two diverse companies. BA means being willing to explore the brand, understand the audience, and continually experiment with content ideas until you attain Profound Business Results (BR). Isn't there something else we can labor on? But does anyone else feel like we’re running out of ideas? Note the continuing improvement in engagement. Why can’t we make this work? At the equivalent time we began creating a lot of interactive, learn
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